Releases: batram/UCH-EvenMorePlayers
0.9.0.2.5 fix 8++ player party bug
There was an issue that all players would disappear/die at the start of a round in party,
this should be fixed with this release.
This would happen when more than 8 players were involved,
since the function ShuffleStartPosition
would have an integer overflow.
0.9.0.2.4 Fix 4 local controller limit
Fixes 4 controller limit that appeared in UCH 1.11.01
By setting NativeInputEnableXInput
of InControl to false
0.9.0.2.3 modded Score Balancer
The modded Score Balancer always puts the last modified user handicap at the top
moddedScoreBalancer.mp4
Additional changes:
- Add some configuration options via cfg file.
- Join a game by pressing enter after inputting code in menu
- Change build config, to no longer needlessly copy dlls
0.9.0.2.2 Fix main menu button texts
Fix a button texts issue in the main menu.
0.9.0.2.1 Fix issue with new version format (UCH 1.10.06)
For Ultimate Chicken Horse 1.10.06
The game changed ways the version is parsed.
Still needs some work to fix version error message
Bump mod version by .1 to include fix for update message in main menu.
0.9.0.1 Fix 4 player limit in lobby (UCH 1.9.02 - 1.10.05)
For Ultimate Chicken Horse 1.9.02 - 1.10.05
Patches a new check for 4 players in a network lobby.
Fixes the issue of a fifth player joining a lobby and seeing the message Match Full
. #7
0.9.0.0 fixes for new patch (UCH 1.9.02)
For Ultimate Chicken Horse 1.9.02
Fix mod for the new version of the game.
0.0.0.7.1 minor fixes (UCH 1.8.22)
For Ultimate Chicken Horse 1.8.22
Still same major version 0.0.0.7 so players can still play together.
This release includes just some minor bug fixes.
Fixes:
- More button state
- Scoreboard disconnect (for players with same animal)
- Respawn in underground
- Player camera in lobby
0.0.0.7 More Button (UCH 1.8.22)
P2P: 100? players (maybe)
Unity Matchmaking: 8 players (limited by server side Unity Relay?)
- Separate
More
Button for network play with more than 4 players - Set a different game version when playing with more, which prevents non mod players from joining and seeing the lobbies
- Prepend invite codes with 'M' to differentiate between versions
- Turn off all modifications when playing via normal
Online
button
Fixed:
- On return to Treehouse players keep their outfits and do not go back to cursor
- Unnecessary unpicked characters are removed
- Characters are no longer claimed by the clients themselves, but are doled out by the server.
Additional Fixes:
- Buggy outfit selection more stable (some glitches still present [e.g. on character selection, outfits artifacts pop up])
Release tested with:
- Win10
- Ultimate Chicken Horse 1.8.22
0.0.0.6 Outfits reenabled
Try to avoid hosting public lobbies with this mod.
P2P: 100? players (maybe)
Unity Matchmaking: 8 players (limited by server side Unity Relay?)
Outfits reenabled
"Temporary" Workarounds:
- On return to Treehouse all players go back to cursor
Additional Fixes:
- Fix Scale Modifier in lobby
- Add AssemblyVersion to dll file
Release tested with:
- Win10
- Ultimate Chicken Horse 1.8.22