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Releases: catprisbrey/Cats-Godot4-Modular-Souls-like-Template

Root v2.0.0

08 Jun 20:23
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The beginning of the end, and the end of the beginning. I've re-written the core controls and root versions of nearly half the animations so that motion can be driven by root rather than code.

it's reduced significantly the code overhead and chances for bugs. I'm very happy with the change, and it feels like a new beginning for the template.

it's still way too bloated and needs more stripped out and reduced to make it more useful to adapt to new projects, but this is a great start.

NonRoot v1.0.3

06 Jun 17:59
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Updating models to add a root bone, changing/simplifying intractable objects. Fixing ladder logic to allow for smoothing climbing animation control. Reorganization of the folders.

Generally this is prep work to stop deving the Non-Root version and being the shift to a Root motion based controller.

This will simplify the template considerably.

NonRoot v1.0.2

05 Jun 16:53
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Version 1.0.2 Non-Root based locomotion.

This marks a beginning and end. Root motion is superior for souls-like games. I'm packaging up this non-root motion controller and asset pack as it is now in for posterity sake for those interested in using it. Moving forward, I will create a 'better' root motion based controller and release that instead. I strongly recommend using it over this version.