-
Notifications
You must be signed in to change notification settings - Fork 2
Actions
FlameyosFlow edited this page Sep 26, 2023
·
1 revision
Close actions in Woody are done this way:
menu.setCloseAction((event, result) -> {
result.set(Result.denied()); // never close the inventory, open the same menu after 1 tick (50 milliseconds)
});
// before 1.3.0 close actions were done this way
menu.setCloseAction((event) -> {
// you can't cancel closing.
});
Open actions in Woody are done this way:
menu.setOpenAction(event -> {
// before 1.5.0, there were no animations and event#getOpener didn't exist. now they do because of the new OpenMenuEvent.
Player player = event.getOpener();
player.sendMessage("You opened this menu!!");
});
Click actions in Woody are done this way:
menu.setDefaultClickAction(event -> { // clicking anything at all
// before 1.5.0, event#getPlayer didn't exist.
Player player = event.getPlayer();
});
menu.setOutsideClickAction(event -> { // no inventory clicked
// before 1.5.0, event#getPlayer didn't exist.
Player player = event.getPlayer();
});
menu.setTopClickAction(event -> { // the Menu object
// before 1.5.0, event#getPlayer didn't exist.
Player player = event.getPlayer();
});
menu.setBottomClickAction(event -> { // the actual inventory of the player.
// before 1.5.0, event#getPlayer didn't exist.
Player player = event.getPlayer();
});
Not much different syntax wise from the base but a bit more features.