
Zombie Pandemic is a browser-based zombie survival MMORPG. It was originally developed by Pixel Pandemic (2009-2015). This project attempts to recreate the classic game in simpler text-based version.
Play the game in your web browser: Zombie Pandemic Recreated
Note
As of now, the game is still a work in progress and is not playable yet. See project's roadmap for details.
Due to the partial loss of the original game files and potential legal issues surrounding its revival, the community decided to recreate the game from scratch. As a result, this recreation may not perfectly resemble the original.
Limited community resources led to the decision to utilize text and simple graphics. Our goal is to revive and expand upon the iconic elements of Zombie Pandemic within a new framework.

The picture above shows an illustration of the new proposed looks of the game. This recreation project originated from a brainstorming session using Replit's Agent (also known as vibe coding). It was then modified and bring into perfection by the community.
The recreated Zombie Pandemic is a single-player browser-based game. Core gameplay includes:
- Player spawns in a map
- Player travel through blocks that contains buildings, loots, and random encounter of zombies.
- Player can enter building, loot items, and kill zombies (in turn-based mode) for rewards.
- TBA
- TBA
- Research and Documentation
- Document key elements necessary to recreate gameplay experience.
- Reflect and update old game mechanics to adjust with the new gameplay.
- Develop the Game
- Develop the UI, create necessary assets, and implement game logic.
- Finalization
- Ensure the game playability.
- Provide instruction for users to play the game.
- Development Loop
- Add features and continue polishing the game.
The project uses:
- React (frontend framework)
- Tailwind CSS (CSS framework)
- Vite (build tool)
- Bun (JavaScript runtime and server-sided code)
- Vercel (for hosting the app)
Install Bun and run the following command.
bun install
bun run dev
TBA