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update instructions and screenshot to work with XCode 16.3 #10900

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21 changes: 15 additions & 6 deletions tutorials/export/exporting_for_ios.rst
Original file line number Diff line number Diff line change
Expand Up @@ -83,19 +83,28 @@ Steps to link a Godot project folder to Xcode
1. Start from an exported iOS project (follow the steps above).
2. In Finder, drag the Godot project folder into the Xcode file browser.

.. image:: img/ios_export_add_dir.png
.. image:: img/ios_export_add_dir.webp

3. In the dialog, make sure **Create folder references** is selected. This means
you will be able to continue to edit your Godot project in its current location.
3. In the dialog, make sure to select Action: **Reference files in place** and Groups: **Create folders**. Uncheck Targets: **exported_xcode_project_name**.

.. image:: img/ios_export_file_ref.png
.. image:: img/ios_export_file_ref.webp

4. See the **godot_project_to_export** folder in the Xcode file browser.
5. Delete **exported_xcode_project_name.pck** from the Xcode project.

5. Select the godot project in the Project navigator. Then on the other side of the XCode window, in the File Inspector, make these selections:
* **Location**: Relative to Project
* **Build Rules**: Apply Once to Folder
* add your project to **Target Membership**

.. image:: img/ios_export_file_inspector.webp

.. image:: img/ios_export_target_membership.webp

7. Delete **exported_xcode_project_name.pck** from the Xcode project in the project navigator.

.. image:: img/ios_export_delete_pck.png

6. Open **exported_xcode_project_name-Info.plist** and add a string property named
8. Open **exported_xcode_project_name-Info.plist** and add a string property named
**godot_path** (this is the real key name) with a value **godot_project_to_export**
(this is the name of your project)

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