Advanced AI system using Unreal's State Tree. The enemy can cast magic, switch between passive and aggressive states, and search for health potions via EQS when low on health. For this example, I created three different State Trees, with several custom tasks, conditions, utility selectors, gameplay tags, and event handlers. Some of the logic was adapted from my HAIPro plugin, which will support full State Tree integration in future updates.
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Advanced AI system using Unreal's State Tree. The enemy can cast magic, switch between passive and aggressive states, and search for health potions with EQS when low on health. Includes 3 different State Tree, several custom tasks, utility selectors, and some logics adapted from my HAIPro plugin, which will support State Tree integration in future.
haktan313/StateTreeTest
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Advanced AI system using Unreal's State Tree. The enemy can cast magic, switch between passive and aggressive states, and search for health potions with EQS when low on health. Includes 3 different State Tree, several custom tasks, utility selectors, and some logics adapted from my HAIPro plugin, which will support State Tree integration in future.
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