Citation
Damien Mazeas. (2023). mazeasdamien/Inverse-Kinematics-Universal-Robot-Unity: UnityUniversalRobots (UnityUniversalRobots). Zenodo. https://doi.org/10.5281/zenodo.15265718
This repository contains a C# implementation of the Inverse Kinematics algorithm for the UR16e robot. The code calculates the joint angles required to achieve a desired end-effector pose using the robot's Denavit-Hartenberg (DH) parameters.
In Editor or Play mode move the IK gameobject.