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# Inverse Kinematics for UR16e Robot
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Created with Unity 2021.3.14f1
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This repository contains a C# implementation of the Inverse Kinematics algorithm for the UR16e robot. The code calculates the joint angles required to achieve a desired end-effector pose using the robot's Denavit-Hartenberg (DH) parameters.
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![image](https://user-images.githubusercontent.com/58029218/231768653-8d372e29-0603-4279-a48a-9854aff4a4c9.png)
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![image](https://user-images.githubusercontent.com/58029218/231768692-8beda18d-625a-4d5e-ad41-c18a06f99d98.png)
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### Usage
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In Editor or Play mode move the IK gameobject.
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![image](https://user-images.githubusercontent.com/58029218/231768581-8fc544e5-1a10-46d8-9c5c-56f96ce347c0.png)
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tags: inverse kinematics UR16e unity UR UR16 UR3 IK 3D
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## License
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This project is licensed under the [MIT License](LICENSE).

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