💔
Make games, not war
Unity3d / C# Game-developer, sfx/vfx designer. Trying to create generic Quality-of-Life solutions for Unity3d
Pinned Loading
-
com.mitay-walle.ui-selectable-preview-overlay
com.mitay-walle.ui-selectable-preview-overlay PublicUnity3d SceneView Overlay to preview Graphic states of UI.Selectable (Button, Toggle etc)
C# 2
-
ComponentTitlebarGUI
ComponentTitlebarGUI PublicUnity3d script that add callback to draw MGUI upon any Component Titlebar
C# 8
-
com.mitay-walle.paint-physical-material-overlay
com.mitay-walle.paint-physical-material-overlay PublicUnity3d tool to easily display/paint PhysicalMaterials in SceneView
-
Unity3d Menu Item to rename "Mixamo"...
Unity3d Menu Item to rename "Mixamo" animations to same as file-name 12[MenuItem("Assets/Rename Animations")]
3private static void RenameAnimations()
4{
5Selection.objects.Where(EditorUtility.IsPersistent)
-
SceneViewColliders2DOverlay
SceneViewColliders2DOverlay PublicUnity2D script to add SceneView-overlay to show All 2D Colliders, contacts, bounds, sleeping bodies
C# 4
-
CustomOverrideEditor
CustomOverrideEditor PublicBase class to override any built-in Component or Asset Inspector
C#
Something went wrong, please refresh the page to try again.
If the problem persists, check the GitHub status page or contact support.
If the problem persists, check the GitHub status page or contact support.