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EQEmulator Server Platform

EverQuest Emulator (EQEmu) - A Fan-Made Project Honoring the Legendary MMORPG

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EQEmulator is a passion-driven, open source server emulator project dedicated to preserving and celebrating the groundbreaking world of EverQuest, the massively multiplayer online role-playing game originally developed by Verant Interactive and Sony Online Entertainment (now Daybreak Game Company).

For over two decades and continuing, EQEmulator has served as a fan tribute, providing tools and technology that allow players to explore, customize, and experience EverQuest’s iconic gameplay in new ways. This project exists solely out of deep admiration for the original developers, artists, designers, and visionaries who created one of the most influential online worlds of all time.

We do not claim ownership of EverQuest or its assets. All credit and respect belong to the original creators and Daybreak Game Company, whose work continues to inspire generations of players and developers alike.

EQEmulator has for over 20 years and always will be a fan-based, non-commercial open-source effort made by players, for players—preserving the legacy of EverQuest while empowering community-driven creativity, learning and joy that the game and its creators has so strongly inspired in us all.


Technical Overview & Reverse Engineering Effort

EQEmulator represents over two decades of collaborative reverse engineering, rebuilding the EverQuest server from the ground up without access to the original source code. This effort was achieved entirely through community-driven analysis, network protocol decoding, and in-game behavioral research.

💡 How We Did It

Reverse Engineering Every system, packet, opcode, and game mechanic has been reconstructed through countless hours of live packet sniffing, client disassembly, and in-game experimentation by dedicated contributors over the years.

No proprietary code or server sources were ever used.

All implementations are the result of clean-room engineering.

🛠️ Technology Stack

C++ Core Engine

  • High-performance networking and gameplay logic built in C++
  • Cross-platform support for Linux and Windows

MySQL / MariaDB Backend

  • Fully structured schema with over 200+ tables
  • Supports content customization, expansions, and custom worlds

Scripting Engine

  • Native support for Perl and Lua scripting
  • Powerfully extendable for quests, NPC behaviors, and custom events

Open Source Content Database

  • Includes ProjectEQ’s world data up through Dragons of Norrath
  • 100% customizable to create entirely new game worlds

🚀 Why It Matters

🧬 EQEmulator stands as a technical preservation project, ensuring that the magic of classic and custom EverQuest servers lives on for future generations of players, tinkerers, and game designers.

We humbly acknowledge and thank the original developers at Verant Interactive and Sony Online Entertainment (now Daybreak Game Company) for creating one of the most influential online experiences in gaming history.

🧑‍💻🖥️ Supported Clients

Titanium Edition Secrets of Faydwer Seeds of Destruction Underfoot Rain of Fear

📚 Resources

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EQEmulator Docs Docs docs.eqemu.io
Discord Community Discord Join Discord
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Docker Pulls Docker Pulls Docker Hub
Contributions GitHub PRs Closed PRs & Issues

🛠️ Getting Started

If you want to set up your own EQEmulator server, please refer to the current server installation guides. We've had 100,000s of players and developers use our guides to set up their own servers, and we hope you will too!

🗂️ Related Repositories

Repository Description
ProjectEQ Quests Official quests and event scripts for ProjectEQ
Maps EQEmu-compatible zone maps
Installer Resources Scripts and assets for setting up EQEmu servers
Zone Utilities Utilities for parsing, rendering, and manipulating EQ zone files

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EQEmu - Open Source EverQuest Server

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  • C++ 90.3%
  • C 5.8%
  • C# 2.0%
  • CMake 0.6%
  • Python 0.5%
  • Perl 0.3%
  • Other 0.5%