Update the arcade window so it resets gl context properly everyframe. #2752
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This was discussed a while ago as part of the 3.0 changes. I put it off so that 3.0 could be released, and because there were larger issues with it to be solved. That work still needs doing.
The
ArcadeContext
reset method used by unit tests did not work well. It has now been updated to use the default camera rather than setting theProjection
andView
matrices manually.The GL state was not being reset before every
on_draw
dispatch. This PR makes it so the gl state is reset, the screen's framebuffer is active, and the default camera is the active before everyon_draw
. The consequences of this change on examples and unit tests should be checked before the PR is merged.