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GDK for Unity Alpha Release 0.2.1
This release contains a new feature module for building interest queries in a user-friendly way and usability improvements to the Player Lifecycle Feature Module in additional to a number of bug fixes and other, smaller features!
Keep giving us your feedback and/or suggestions! Check out our Discord, our forums, or here in the Github issues!
For more information, have a browse through our detailed release notes below! 🎉
Breaking Changes
- Removed
clientAccess
from theAddPlayerLifecycleComponents
signature. We now construct the client access attribute within the helper.
Added
- Added a static helper in the
EntityTemplate
class to construct worker access attributes. See the API docs for more info. - Added an optional callback as an argument to the
RequestPlayerCreation
method inSendCreatePlayerRequestSystem
. This callback is invoked upon receiving a response to a player creation request. - Added a new Query-based interest helper module,
com.improbable.gdk.querybasedinteresthelper
.InterestTemplate
provides functionality to ergonomically add, replace and clear queries from an Interest component.InterestQuery
reduces boilerplate code required to construct interest queries.Constraint
contains static methods to easily create constraints for an interest query.
- Added a
Improbable.Gdk.Core.Collections.Result<T, E>
struct to represent a result which can either contain a valueT
or an errorE
. - Added Scripting Define Symbol
DISABLE_REACTIVE_COMPONENTS
. Using this symbol will disable all reactive components and systems. - Added a
WorkerFlagReader
which you can subscribe andRequire
. This allows you to:- Add callbacks for changes to worker flags.
- Read the value of worker flags.
Changed
- The player lifecycle module now dynamically queries for PlayerCreator entities, and sends requests to a random one each time. This removes the reliance on a hardcoded PlayerCreator Entity ID.
- Removed the
Type
suffix from player lifecycle schema types. RedirectedProcess.RunAsync()
now takes aCancellationToken?
as a parameter. This token can be used to cancel the underlying process.- Updated the Unity version to
2018.3.11
Fixed
- Fixed an issue where player creation requests could retry infinitely without logging failure.
- Fixed an issue where if you called
RedirectedProcess.Command(...)
in a non-main thread, it would throw an exception. - Fixed an issue where having the same name for a schema package and a schema component would lead to generating invalid code.
Internal
- Tools package now uses PackageManager API instead of parsing manifest.json.
- Updated default snapshot to have more than one PlayerCreator entity.
- Fixed package dependencies.
- Worker flag changes are propagated to the
ViewDiff
. - Exposed
GetWorkerFlag(string name)
on theView
.