[CVPR'24 Best Student Paper] Mip-Splatting: Alias-free 3D Gaussian Splatting
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Updated
Dec 17, 2024 - Python
[CVPR'24 Best Student Paper] Mip-Splatting: Alias-free 3D Gaussian Splatting
D2DX is a complete solution to make Diablo II run well on modern PCs, with high fps and better resolutions.
[ECCV 2024 - Oral] Analytic-Splatting Anti-Aliased 3D Gaussian Splatting via Analytic Integration
Rip-NeRF: Anti-aliasing Radiance Fields with Ripmap-Encoded Platonic Solids
CPU Raytracer algorithm with shadows, reflections, refractions and simple anti-aliasing implemented in C++
An anti-aliased Minecraft UI engine with Figma in mind.
This package provides a component to reduce jaggies in uGUI elements.
A research-oriented version of the TAA implementation from Unity's post-processing stack
Set of efficient Bresenham rasterisers ported from Alois Zingl' code
[NeurIPS 2023] Mip-Grid: Anti-aliased Grid Representation for Neural Radiance Fields
Code Repository for Computer Graphics Theory and Sessional!
MorphoLogical AntiAliasing for monchromatic models
ReShade motion TAA solution, far cheaper than the others.
FXAA technique based on Nvidia's FXAA whitepaper. Using Direct3D 11, HLSL.
OpenGL Playground repository for tracking my progress in learning OpenGL.
A small application demonstrating Shadows, Bump Mapping, Anti-Aliasing and a Quaternion Camera under DirectX 10
Gluon implementation of anti-aliased CNNs
Full Scene Anti-Aliasing (FSAA) Takes Multiple Colour & Depth Samples at Slightly Different Locations Within Each Pixel, Instead of Just One, During The Rendering Process, Affecting Every Pixel, Every Texture, & all Geometry in the Image
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