Flexible and composable tile graphics converter supporting Super Nintendo, Game Boy, Game Boy Color, Game Boy Advance, Mega Drive, Master System, Game Gear, PC Engine and WonderSwan formats.
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Updated
Feb 19, 2025 - C++
Flexible and composable tile graphics converter supporting Super Nintendo, Game Boy, Game Boy Color, Game Boy Advance, Mega Drive, Master System, Game Gear, PC Engine and WonderSwan formats.
Set of docker images for retro console development
A Nim wrapper around raylib4Nintendo64, formerly based on naylib.
A C++ console framework built with Windows.h. Designed for personal use, providing enhanced console-based graphics and functionality.A C++ console framework built with Windows.h, inspired by olcPixelGameEngine. Designed for personal use, providing enhanced console-based graphics and functionality.
A reworked version of JDM-Console, a C++ console framework using Windows.h, inspired by olcPixelGameEngine. Improved performance, features, and usability for better console-based graphics and functionality.
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