Rendergraph-based DirectX12 graphics engine
-
Updated
May 27, 2025 - C++
Rendergraph-based DirectX12 graphics engine
Screen Space Reflection for Unity URP (Universal Render Pipeline).
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
Unity Simple SSR - Screen Space Reflections post processing effect
LudoGL is a WebGL2-only renderer
Powering 3DGS with Realistic Screen-Space Reflections
An experimental real-time render engine
[Finished] Submission to XOR's Fluid rendering contest: An ocean surface renderer incl. wave spectra, Gerstner waves and screen-space reflections
Unity URP learning example
2022 Spring Semester. Assignments and Project in the course.
Minecraft Water Shader SSR with Optifine and Iris
A basic rendering engine written in C++ and GLSL using OpenGL. It was originally created for my last high school project (Gymnasiearbete). Active from October to December 2019.
Screen Space Reflection Renderer coded from scratch in C++
Screen-Space Reflections in Vulkan
LudoGL is a WebGL2-only renderer
Add a description, image, and links to the screen-space-reflections topic page so that developers can more easily learn about it.
To associate your repository with the screen-space-reflections topic, visit your repo's landing page and select "manage topics."