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Changelog (CD32X Fusion)
Victor edited this page Feb 26, 2025
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- Add classic id software introductory Full Motion Video sequence
- Default screen size to fullscreen
- Bring back low detail rendering mode
- Add low detail rendering mode for flats only (enabled by default)
- Restore the partial invulnerability powerup in Doom 1 and Doom 2 maps
- Replace Jaguar-based E3M5 "The Unholy Cathedral" and E3M7 "Limbo" with new ports of PC originals
- Port TNT maps MAP07 "Prison" and MAP08 "Metal"
- Add Shocktrooper monster support from Legacy of Rust, thing type 4099 (decimal), 0x1003 (hex)
- Restore the Commander Keen easter egg in Doom 2
- Fix the switch sound being muted when exiting the level
- Add textures: WOOD5, FLAT18, FLAT20, FLAT22, FLAT24
- Rename a lot of textures to match vanilla Doom: V2 ROM can not be used with V1 CD or vice versa
- The bottom-most layer of decalled textures now repeats vertically, making them easier to use
- CD sky textures now work
- Add support for map-specific intermission backgrounds via "intermissionPic" and "secretIntermissionPic" DMAPINFO keys
- Greatly improved SegaCD streaming music (SPCM) support
- Use correct music track for intermission text screens
- Fix introduction audio track not playing properly in CDDA mode
- SH2 interrupts no longer surpressed after interrupt is vectored. Allows faster response to higher priority interrupts
- Revert to using standard SRAM code for better compatibility with the Everdrives
- It is now possible to open CD tray of Model 1 SegaCD from the title screen menu
- Update save games format - saves now work for the Resurrection WAD
- Add episode-specific intermission backgrounds to Doom 1 maps
- Deathmatch results screen no longer plays sfx for the item kills and secrets totals
- Memory and performance optimizations in the engine
- Remove fire animation from the title screen of the Resurrection WAD
- The melt effect is now applied to the title screens too
- Add JagDoom source code license file to CD image
- Support for CD-ROM loaded content: maps, sounds, music, title screens, additional textures
- Doom 2 power-ups, the Super Shotgun, map specials and monsters (barring the Arch Vile, Pain Elemental and SS soldier)
- PC-compatible maps you can modify with standard editing tools
- Working Light amplification visor and partial invisibility power-ups
- Correct speeds for Cacodemon, Baron and BFG projectiles
- High resolution weapon sprites
- Mid-textures support: fences, windows, etc
- Decals for composite textures (used on switches and decorations)
- Over 200 textures over 32X Resurrection
- Maps use the texture set stored on the cartridge but may also use additional textures loaded from the CD at the expense of 32X RAM to overcome the limitation
- WAD selection screen based on CD contents
- Music test in file browser
- PCM samples playback support in VGM music driver
- Support for streaming PCM music format for SegaCD (SPCM)
- Fine-tuned palette to more closely match the original
- Status bar that closely matches the PC version
- Sound cue upon finding a secret area
- Multiple screen resolutions: 160x90, 224x128, 256x144, 320x180
- Pixel-doubling screen mode for flats only or everything
- Removed the "high color" mode
- D-pad can now be mapped to YABC buttons on the gamepad to emulate the WASD setup
- and more!