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Changelog (CD32X Fusion)

Victor edited this page Feb 26, 2025 · 2 revisions

Changes in v2

Graphics

  • Add classic id software introductory Full Motion Video sequence
  • Default screen size to fullscreen
  • Bring back low detail rendering mode
  • Add low detail rendering mode for flats only (enabled by default)

Gameplay

  • Restore the partial invulnerability powerup in Doom 1 and Doom 2 maps
  • Replace Jaguar-based E3M5 "The Unholy Cathedral" and E3M7 "Limbo" with new ports of PC originals
  • Port TNT maps MAP07 "Prison" and MAP08 "Metal"
  • Add Shocktrooper monster support from Legacy of Rust, thing type 4099 (decimal), 0x1003 (hex)
  • Restore the Commander Keen easter egg in Doom 2
  • Fix the switch sound being muted when exiting the level

Mapping

  • Add textures: WOOD5, FLAT18, FLAT20, FLAT22, FLAT24
  • Rename a lot of textures to match vanilla Doom: V2 ROM can not be used with V1 CD or vice versa
  • The bottom-most layer of decalled textures now repeats vertically, making them easier to use
  • CD sky textures now work
  • Add support for map-specific intermission backgrounds via "intermissionPic" and "secretIntermissionPic" DMAPINFO keys

Music

  • Greatly improved SegaCD streaming music (SPCM) support
  • Use correct music track for intermission text screens
  • Fix introduction audio track not playing properly in CDDA mode

Hardware

  • SH2 interrupts no longer surpressed after interrupt is vectored. Allows faster response to higher priority interrupts
  • Revert to using standard SRAM code for better compatibility with the Everdrives
  • It is now possible to open CD tray of Model 1 SegaCD from the title screen menu

Miscellaneous

  • Update save games format - saves now work for the Resurrection WAD
  • Add episode-specific intermission backgrounds to Doom 1 maps
  • Deathmatch results screen no longer plays sfx for the item kills and secrets totals
  • Memory and performance optimizations in the engine
  • Remove fire animation from the title screen of the Resurrection WAD
  • The melt effect is now applied to the title screens too
  • Add JagDoom source code license file to CD image

Changes in v1

  • Support for CD-ROM loaded content: maps, sounds, music, title screens, additional textures
  • Doom 2 power-ups, the Super Shotgun, map specials and monsters (barring the Arch Vile, Pain Elemental and SS soldier)
  • PC-compatible maps you can modify with standard editing tools
  • Working Light amplification visor and partial invisibility power-ups
  • Correct speeds for Cacodemon, Baron and BFG projectiles
  • High resolution weapon sprites
  • Mid-textures support: fences, windows, etc
  • Decals for composite textures (used on switches and decorations)
  • Over 200 textures over 32X Resurrection
  • Maps use the texture set stored on the cartridge but may also use additional textures loaded from the CD at the expense of 32X RAM to overcome the limitation
  • WAD selection screen based on CD contents
  • Music test in file browser
  • PCM samples playback support in VGM music driver
  • Support for streaming PCM music format for SegaCD (SPCM)
  • Fine-tuned palette to more closely match the original
  • Status bar that closely matches the PC version
  • Sound cue upon finding a secret area
  • Multiple screen resolutions: 160x90, 224x128, 256x144, 320x180
  • Pixel-doubling screen mode for flats only or everything
  • Removed the "high color" mode
  • D-pad can now be mapped to YABC buttons on the gamepad to emulate the WASD setup
  • and more!
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