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Releases: yairm210/Unciv

4.16.5

23 Apr 20:34
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4.16.5

Added improvement image toggle next to minimap

Added indication when attacking, for which tile we will attack from

Fix opening Civilopedia from main menu when easter eggs enabled

Remove messages from defeated civilizations

Don't automate naval units in cities that only lead to enemies via impassible water routes (e.g. ice)

Uniques are never sorted alphabetically

Modding: Added validation for global unit uniques

By Ouaz:

  • Fix untranslated string
  • Fix personality names

4.16.4

17 Apr 20:52
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4.16.4

Tile swapping with transported units in the tile, checks who is transporting the units

City states don't get continually researchable techs automatically

Modding:

  • Resolved automation crash for units with 'gain free [building]' uniques
  • Allow multipying cached uniques

By touhidurrr:

  • more detailed multiplayer authentication

By SomeTroglodyte:

  • CityScreen's top-right widget better sized for mobile
  • Better save/load in map editor

4.16.3

12 Apr 18:55
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4.16.3

Ruleset validation: Hide performance suggestions from users, they're now mod-checker only

Maintenance for improved Code quality

Prevent wrong multiplicators when using the 'for every [countable]' Unique in complex ways

Resolved - City states don't get continually researchable techs automatically

By SomeTroglodyte:

  • Map editor save/load now support the PgUp/PgDown keyboard keys
  • Improve validation of Countables
  • Fix NullPointerException from Countables evaluation

4.16.2-patch1

10 Apr 11:12
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4.16.2-patch1

4.16.2

08 Apr 11:33
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4.16.2

Added settings for circles vs hexagons for movable tiles

Modding:

  • Added 'civ checkcountable' console command
  • Trigger 'on tile enter' before removing barb camps / ruins
  • Suggest conditional order in uniques, for performance
  • Harden unique parameters to disallow negative numbers where not relevant

Eureka unique - By EmperorPinguin

By SomeTroglodyte:

  • Improve save file name and errors handling
  • Better Countable handling

Fix untranslated strings - By Ouaz

4.16.1

06 Apr 11:03
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4.16.1

Changed 'tiles we can move to' indication from circles to covering the tile

Convert 'conditional settlers' to workers upon capture

Selected unit fadein/fadeout it much more visible

Added notification when unit set to sleep/defend until healed has fully healed

Faster listing for existing saves - By SomeTroglodyte

Pillage uniques moddability - By EmperorPinguin

Civ V - Gods & Kings: Fix William personality - By RobLoach

4.16.0-patch1

01 Apr 10:22
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4.16.0-patch1

4.15.20

31 Mar 18:27
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4.15.20

Fixed autosave crashes when saving to external files on some Android devices

Modding:

  • Replaced semi-working policy branch restriction with countable + Unavailable
  • Negative stat percentages from buildings displayed properly in city screen.

Experimental UI animations change. - By k-oa

By EmperorPinguin:

  • Add pillage yield uniques
  • Add game progress modifier

By SomeTroglodyte:

  • Minor refactor: Save/Load game loading image uses LoadingImage
  • Mod download robustness

4.15.19

25 Mar 10:31
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4.15.19

Modding: Warn against Resource uniques cannot use countables that depend on citywide resources

Animated healthbards in battle menu - By k-oa

Forest chopping moddability - By EmperorPinguin

4.15.18

20 Mar 18:45
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4.15.18

Hide bomb shelters when nuclear weapons are disabled

Decrease Out Of Memory errors on crash screen

Modding:

  • 'Costs [amount] [stockpiledResource]' accepts game speed modifier
  • 'Must be next to [tileFilter]' includes the center tile as well

Stats in notifications no longer with black icons

Console: Allowed alt-navigation and deletion

Support BNW score formula - By EmperorPinguin